Description
The WindowOverlayTrianglesOptions object allows the user to configure a set of triangles as a Triangles shape in a WindowOverlay object. This object is not creatable in script, but is always created as a child object of the WindowOverlayShape object, as seen below:
WindowOverlay1.Shapes[0].TrianglesOptions.Count = 5;
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->WindowOverlayTrianglesOptions
Parent Object: WindowOverlayShape
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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Colors
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Array of colors of the points.
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Type: Array
Access: Read/Write
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Count
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The number of points drawn.
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Type: Variable
Access: Read/Write
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ElementType
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The type of triangle elements to be drawn. Triangles are defined by 3 vertices (3N vertices yield N triangles). TriangleStrip is a connected strip of triangles where every group of 3 adjacent vertices forms a triangle (N+2 vertices yield N triangles). TriangleFan is a similar structure to TriangleStrip except the first vertex is always held fixed, and every two adjacent vertices forms a triangle with the first (N+2 vertices yields N triangles).
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Type: Variable
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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Positions
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An nx2 matrix determining the positions of vertices relative to the Shape.ReferencePoint. Which end points need be defined is set by the ElementType property. The units of the Positions matrix is defined by the PositionUnits property.
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Type: Matrix
Access: Read/Write
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PositionsUnits
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Determines if the Positions matrix is in units of relative window size or in units of pixels.
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Type: Variable
Access: Read/Write
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Name
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Description
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ClearSavedStates
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Clears previous saved states for this object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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