TrajectoryNode Object |
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DescriptionThe TrajectoryNode object represents an individual node within a TrajectoryPhase object. Nodes represent the discretized path of the TrajectoryPhase. Nodes are added to the underlying TrajectoryNodes of the TrajectoryPhase object through the TrajectoryPhase.AddNode() and TrajectoryPhase.AddNodes() methods.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->TrajectoryNode Parent Object: TrajectoryPhase
Available In Editions:Mission
Timing Precision ModeThis page describes functionality in nanosecond timing precision mode. Click here to see the documentation for this object in millisecond timing precision mode.
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