Description
The Receiver object is a base type that provides a numeric ID property to the objects that derive from it. See the Orbit Determination Guide for more information.
Users cannot create instances of this type of object. However, users can access instances of this object type that have been created indirectly, for example as children of other objects. Users can also access any static properties and methods on this object type.
Inheritance Hierarchy: Object->Hardware->Receiver
Derived Types: GNSSReceiver, GPSReceiver
Available In Editions:
Engineer
Mission
Timing Precision Mode
This page describes functionality in nanosecond timing precision mode.
Click here to see the documentation for this object in millisecond timing precision mode.
Name
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Description
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Attributes
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DeclaredName
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The name of the object as declared.
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Type: String
Access: Read-Only
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DisplayName
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The name displayed for this object in output windows such as views, plots, and reports.
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Type: String
Access: Read/Write
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ID
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Numeric ID for the receiver.
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Type: Variable
Access: Read/Write
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ObjectId
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The unique identifier for the object.
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Type: Variable
Access: Read-Only
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ObjectType
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The type of the object.
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Type: String
Access: Read-Only
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Name
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Description
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Attach
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Attach a Sensor object to the calling hardware object for the purposes of simulating tracking data or performing Orbit Determination. The Sensor's X, Y, and Z position properties will be used to model an offset from the origin of the Spacecraft BCS when modeling measurements.
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ClearSavedStates
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Clears previous saved states for this object.
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Detach
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Detach a Sensor object from the calling hardware object.
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GetFromFile
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Load the object state from the specified FreeFlyer object file.
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GetFromString
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Load the object state from the specified string.
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PutToFile
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Convert the object state to FreeFlyer object xml and write to a file.
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PutToString
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Convert the object state to FreeFlyer object xml and return as a string.
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ReferenceEquals
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Returns 1 if the argument refers to the calling object and 0 otherwise.
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Restore
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Restore an object's state from a previously saved state.
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Save
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Save the object's state so that it can be restored later.
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See also
Orbit Determination Guide
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