LookAngleFrame.CalculateLookAngles Method

Top 

Description

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Overload List

Signatures

Return Value

Description

LookAngleFrame.CalculateLookAngles(Spacecraft source, Array target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, CelestialObject target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, GroundStation target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Spacecraft target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Star target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Vector target, Variable lookAngle1, Variable lookAngle2)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Array target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, CelestialObject target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, GroundStation target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Spacecraft target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Star target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

LookAngleFrame.CalculateLookAngles(Spacecraft source, Vector target, Variable lookAngle1, Variable lookAngle2, Array offset)

None

Calculates the look angles for the calling LookAngleFrame to the target using the source as the position of the LookAngleFrame.

 

 

See also

LookAngleFrame Object