PhaseSimpleThrusterOptions.ShadowConstraintBufferFactor Property

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Description

If a buffer region is desired when turning the thruster off before shadow/turning the thruster on after shadow, assign this property a value larger than 1. Larger values will create a larger buffer region. This value is used to scale the spherical body radius of potential shadowing bodies when computing shadow conditions. For instance, if this property is set to 2, the shadow constraint will see the radius of potiential shadowing bodies as being double their actual size.

 

Note: in order to apply a shadow constraint, add at least one shadowing body via the ControlModel.AddShadowingBody method.

 

Timing Precision Mode

This page describes functionality in nanosecond timing precision mode.

Click here to see the documentation for this object in millisecond timing precision mode.

 

Attributes

Type:

number

Access:

read/write

Default Value:

1

Valid Range:

PhaseSimpleThrusterOptions.ShadowConstraintBufferFactor > 0

 

Syntax

myVariable1 = myPhaseSimpleThrusterOptions1.ShadowConstraintBufferFactor;

 

myPhaseSimpleThrusterOptions1.ShadowConstraintBufferFactor = myVariable1;

 

See also

PhaseSimpleThrusterOptions Object