GroundStation.FixedVectorToObject Method

Top 

Description

Returns an Array containing the components of the vector originating at the location of the prefix object and terminating at the location of the argument object, in the body fixed coordinate frame of the prefix object.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Overload List

Signatures

Return Value

Description

GroundStation.FixedVectorToObject(ProximityZone targetProximityZone)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetProximityZone, in the body fixed coordinate frame of the calling GroundStation.

GroundStation.FixedVectorToObject(Sensor targetSensor)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetSensor, in the body fixed coordinate frame of the calling GroundStation.

GroundStation.FixedVectorToObject(Vehicle targetVehicle)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetVehicle, in the body fixed coordinate frame of the calling GroundStation.

GroundStation.FixedVectorToObject(CelestialObject targetCelestialObject, Variable epoch)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetCelestialObject, in the body fixed coordinate frame of the calling GroundStation at epoch.

GroundStation.FixedVectorToObject(CelestialSystem targetCelestialSystem, Variable epoch)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetCelestialSystem, in the body fixed coordinate frame of the calling GroundStation.

GroundStation.FixedVectorToObject(CoordinateSystem targetCoordinateSystem, Variable epoch)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetCoordinateSystem, in the body fixed coordinate frame of the calling GroundStation.

GroundStation.FixedVectorToObject(GroundStation targetGroundStation, Variable epoch)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetGroundStation, in the body fixed coordinate frame of the calling GroundStation at epoch.

GroundStation.FixedVectorToObject(RotatingLibrationPoint targetRotatingLibrationPoint, Variable epoch)

Array

Returns an Array containing the components of the vector originating at the location of the calling GroundStation and terminating at the location of targetRotatingLibrationPoint, in the body fixed coordinate frame of the calling GroundStation.

 

 

See also

GroundStation Object

Coverage and Contact Analysis Guide

GroundStations Guide