Vehicle.RelativeAngle Method

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Description

Returns the angle measured between any two celestial objects, Stars, or Vehicles, with the calling Vehicle as the vertex.

 

Timing Precision Mode

This page describes functionality in millisecond timing precision mode. Millisecond timing precision mode is deprecated and will be removed in a future release. We recommend that you migrate your Mission Plans to nanosecond timing precision mode.

Click here to see the documentation for this object in nanosecond timing precision mode.

 

Overload List

Signatures

Return Value

Description

Vehicle.RelativeAngle(Star s1, Star s2)

Variable

Returns the angle measured between s1 and s2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Star s1, Variable coID2)

Variable

Returns the angle measured between s1 and the CelestialObject identified by coID2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Star s1, Vehicle v2)

Variable

Returns the angle measured between s1 and v2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Variable coID1, Star s2)

Variable

Returns the angle measured between the CelestialObject identified by coID1 and s2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Variable coID1, Variable coID2)

Variable

Returns the angle measured between the CelestialObject identified by coID1 and the CelestialObject identified by coID2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Variable coID1, Vehicle v2)

Variable

Returns the angle measured between the CelestialObject identified by coID1 and v2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Vehicle v1, Star s2)

Variable

Returns the angle measured between v1 and s2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Vehicle v1, Variable coID2)

Variable

Returns the angle measured between v1 and the CelestialObject identified by coID2 with the calling Vehicle as the vertex.

Vehicle.RelativeAngle(Vehicle v1, Vehicle v2)

Variable

Returns the angle measured between v1 and v2 with the calling Vehicle as the vertex.

 

 

See also

Vehicle Object